Welcome to 3RDplayer’s BLOG
Hi, I’m Joey aka 3RDplayer formerly known as acantophis3rd, uploading and streaming and writing about video games of all kind since 2008.
I began playing games in the early 90’s and experienced my teenager years in this decade. I miss the effort and heart blood that went into the creation of games from the past and try to remind us about how great gaming in the 90’s was through this blog.
People asked & now I give you the possibility to donate some money. I want to thank everyone so far that made it possible for me to replace my broken PC with the donations I already received. The efficiency & speed to produce new videos has increased! If you like my content and you wish to support what I’m doing, then here’s the opportunity to do so.
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Tag Archives: textures
Create a new brush or apply the invisible.dtx texture to it. Apply the fence texture to the brush sides visible to the player. Set Translucent to TRUE on the brush Continue reading →
DEdit Advanced – Creating Invisible Walls In case you want to block off an area or prevent the player from getting stuck in complex geometry, you want to create an invisible wall. This section describes how I do it.
Open the Textures Tab of the Project Window. There you will find all textures used in Shogo. If a texture looks out of a place you can edit how it is applied to a surface by using the Map Texture Coordinates Window. Continue reading →