Tag Archives: objects

DEdit Advanced – Fence Tutorial

Create a new brush or apply the invisible.dtx texture to it. Apply the fence texture to the brush sides visible to the player. Set Translucent to TRUE on the brush Continue reading

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DEdit Advanced – Invisible Walls Tutorial

DEdit Advanced – Creating Invisible Walls In case you want to block off an area or prevent the player from getting stuck in complex geometry, you want to create an invisible wall. This section describes how I do it.

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DEdit Basics – Selection & Editing Modes

There are 3 Editing Modes in DEdit. Brush, Geometry & Object Editing Mode. Hold down the t-button and click with the left mouse button on the brush or object in the world you want to select. Continue reading

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DEdit Basics – Adding Objects

Objects such as pickups, models, lights etc. will be inserted using the Location Marker and the Context Menu. For this tutorial we will insert a light and a weapon pickup into a single room. Continue reading

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DEdit Tutorial – Defining the World (Objects)

Now we define the world, add lights, a weapon pickup and the player start point. Let’s place the WorldPropertie BaseClass: Move the location marker to the room on the right and place it somewhere in the corner of the room. Right click in any View Mode to open the context menu and select Add Object. Continue reading

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