Tag Archives: mapeditor for shogo

DEdit Basics – Adding Objects

Objects such as pickups, models, lights etc. will be inserted using the Location Marker and the Context Menu. For this tutorial we will insert a light and a weapon pickup into a single room. Continue reading

Posted in DEdit Basics | Tagged , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

DEdit Basics – View Modes & Location Marker

The 4 windows represent the view modes. You can change the view mode of a window by right clicking in it. This is called opening the context menu. Select the desired view from the view mode sub-menu. The Location Marker (the green lines) determine where on the x/y axis of the worldgrid you are currently at. Continue reading

Posted in DEdit Basics | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

DEdit Advanced – Fence Tutorial

Create a new brush or apply the invisible.dtx texture to it. Apply the fence texture to the brush sides visible to the player. Set Translucent to TRUE on the brush Continue reading

Posted in DEdit Advanced | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

DEdit Advanced – Invisible Walls Tutorial

DEdit Advanced – Creating Invisible Walls In case you want to block off an area or prevent the player from getting stuck in complex geometry, you want to create an invisible wall. This section describes how I do it.

Posted in DEdit Advanced | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

DEdit for SHOGO Mobile Armor Division

someone that used ID’s Radiant or LGS’s DromED before, might find some helpful information in here that helps them out to handle DEdit. Continue reading

Posted in SHOGO-DEdit | Tagged , , , , , , , , , , , , , | 5 Comments

DEdit Basics – Keyboard Shortcuts

These are the most used keyboard shortcuts you will execute constantly when working with DEdit. Continue reading

Posted in DEdit Basics | Tagged , , , , , , , , , , , , , , , , | Leave a comment

DEdit Tutorial – Applying Textures

Open the Textures Tab of the Project Window. There you will find all textures used in Shogo. If a texture looks out of a place you can edit how it is applied to a surface by using the Map Texture Coordinates Window. Continue reading

Posted in DEdit Tutorial | Tagged , , , , , , , , , , , , , , , , , , , | 3 Comments