Tag Archives: mapediting

DROMED – Self Frobable Desklamps

We want to create Desklamps that can be switched on and off by themselves.  Your own archetypes made in the physical category. Continue reading

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DEdit – Installing the Shogo Tools

Download the 7ZipFile ShogoTools and unzip the content into your base Shogo installation directory. In this example we will extract the resources from the Shogo cdrom. Now everything is setup and you can start mapping! Continue reading

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DEdit Basics – Selection & Editing Modes

There are 3 Editing Modes in DEdit. Brush, Geometry & Object Editing Mode. Hold down the t-button and click with the left mouse button on the brush or object in the world you want to select. Continue reading

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DEdit Basics – Adding Objects

Objects such as pickups, models, lights etc. will be inserted using the Location Marker and the Context Menu. For this tutorial we will insert a light and a weapon pickup into a single room. Continue reading

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DEdit Basics – View Modes & Location Marker

The 4 windows represent the view modes. You can change the view mode of a window by right clicking in it. This is called opening the context menu. Select the desired view from the view mode sub-menu. The Location Marker (the green lines) determine where on the x/y axis of the worldgrid you are currently at. Continue reading

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DEdit Advanced – Fence Tutorial

Create a new brush or apply the invisible.dtx texture to it. Apply the fence texture to the brush sides visible to the player. Set Translucent to TRUE on the brush Continue reading

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DEdit Advanced – Invisible Walls Tutorial

DEdit Advanced – Creating Invisible Walls In case you want to block off an area or prevent the player from getting stuck in complex geometry, you want to create an invisible wall. This section describes how I do it.

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