Tag Archives: dedit

DEdit Tutorial – Cut Out Brushes

Now we create a hallway to connect the rooms. For that we will first cut out the entrances of the hallway by carving holes into the walls of the rooms to create a leak. Then then we close the leak by drawing floor, ceiling and walls of the hallway. Continue reading

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DEdit Basics – Selection & Editing Modes

There are 3 Editing Modes in DEdit. Brush, Geometry & Object Editing Mode. Hold down the t-button and click with the left mouse button on the brush or object in the world you want to select. Continue reading

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DEdit Basics – Adding Objects

Objects such as pickups, models, lights etc. will be inserted using the Location Marker and the Context Menu. For this tutorial we will insert a light and a weapon pickup into a single room. Continue reading

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DEdit Basics – View Modes & Location Marker

The 4 windows represent the view modes. You can change the view mode of a window by right clicking in it. This is called opening the context menu. Select the desired view from the view mode sub-menu. The Location Marker (the green lines) determine where on the x/y axis of the worldgrid you are currently at. Continue reading

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DEdit Tutorial – First World Tutorial

After starting DEdit the window will be empty. We have to load a project first. To do this we go to File/Open Project…, Continue reading

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DEdit Tutorial – Drawing Brushes (1st room)

we gonna build our first room by drawing each side of it by ourselves. Let’s create the floor of the first room: The world grid is currently set to 64units. Start drawing a brush by using the mouse and pushing the spacebar. Continue reading

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DEdit Basics – Keyboard Shortcuts

These are the most used keyboard shortcuts you will execute constantly when working with DEdit. Continue reading

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