Tag Archives: DEdit Tutorial

DEDit Advanced – Skybox

A skybox: a box build outside the level that gets projected into a skyportal in the actual level. Let’s understand how a skybox works first. Continue reading

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DEDit Advanced – Destroyable Objects

In this advanced tutorial we wanna create destroyable objects. We gonna create a destroyable trashcan and to give the thing more boom, why not make a vending mashine that blows up in the players face when it is shot? Continue reading

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DEdit Advanced – Door Tutorial

Creating Doors in DEdit can be a bit tricky. In this tutorial we will make the simple mechanical door that moves sideways into a wall. And we will learn to understand how swingable doors work and then make one of these too. Continue reading

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DEdit Tutorial – Copying Brushes (2nd room)

Now instead of drawing the floor, ceiling and walls of the second room again, we gonna organise the first room in a Node and will copy and paste it to increase our efficiency. Congratulations, you just created your second room! Continue reading

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DEdit Tutorial – Cut Out Brushes

Now we create a hallway to connect the rooms. For that we will first cut out the entrances of the hallway by carving holes into the walls of the rooms to create a leak. Then then we close the leak by drawing floor, ceiling and walls of the hallway. Continue reading

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DEdit Tutorial – Applying Textures

Open the Textures Tab of the Project Window. There you will find all textures used in Shogo. If a texture looks out of a place you can edit how it is applied to a surface by using the Map Texture Coordinates Window. Continue reading

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DEdit Tutorial – Defining the World (Objects)

Now we define the world, add lights, a weapon pickup and the player start point. Let’s place the WorldPropertie BaseClass: Move the location marker to the room on the right and place it somewhere in the corner of the room. Right click in any View Mode to open the context menu and select Add Object. Continue reading

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