The idea behind skyscrapers is that the original DM maps didn’t feature big levels in which the player could jump from roof to roof in their Mechs. So the goal was to create a map with as many buildings that you can jump to. When I started the map it looked much bigger, with wide open spaces which resulted in me reaching the limits of what the editor can do. A horrible unbalanced map with overdraw beyond the 10.000 mark bringing even powerful PCs to the knees. Skyscrapers is the third attempt of such a map and by dividing the areas trough tunnels (choke points) and the clever use of skyportals I created a world that feels seamless without it truly being seemless. All players start in the outer areas of the map and have to reach the central area where the most destructive weapons are waiting to be picked up. With a RED RIOT (Shogos most powerful gun) floating to be catched and used.


While I was creating my tutorial levels, I ended up having the idea to produce a map solely based on the museum texture set of Shogo. It began with two corridors and two event rooms. While trying to prevent overdraw and reaching a smooth running level, I created hallways to reduce overdraw which in the end resulted into the startup corridors the players start in. There is one gigantic roof area connected trough ventilation shafts to the lower parts of the level. All players start in the central corridors, have to reach the roof for the big guns and ultra powerups. They can then quickly access the event halls from above by using the ventialtion shaft system.


When I was working on Skyscrapers and failing to create my vision of a large map with many rooftop jumping, I decided to take a breather and tried myself on a smaller map to try out new things. Katomine, which was previously named Tomb is the result. It ended up being a small unrefined map with lots of creative impulses, but might not be able to hold more than 2 players attention. The perfect 1on1 Deathmatch Map! It even got a secret that is rewarded to players that try swimming around in the hazardous Kato fluid.