DEdit Basics – Adding Objects

DEditV1.0BETAsmallDEdit Basics – Adding Objects into the world

Objects such as pickups, models, lights etc. will be inserted using the Location Marker and the Context Menu. For this tutorial we will insert a light and a weapon pickup into a single room.

Continue reading

Posted in DEdit Basics | Tagged , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

DEdit Basics – Selection & Editing Modes

DEditV1.0BETAsmallSelection & Editing Modes

There are 3 Editing Modes in DEdit:

You can change the modes by clicking the corresponding icons (icons 3,4,5 on the quickbar). I suggest learning the keyboard shortcuts for quick rotation between Editing Modes.

deditquickbar

quickbar buttons


Continue reading

Posted in DEdit Basics | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

DEdit Tutorial – Processing the World

DEditV1.0BETAsmallDEdit Tutorial – Processing and starting the world

Previously we added Objects to our world.
Today we gonna process the world and start it.
Continue reading

Posted in DEdit Tutorial | Tagged , , , , , , , , , , | 2 Comments

DEdit Tutorial – Defining the World (Objects)

DEditV1.0BETAsmallDEdit Tutorial – Defining the World (Objects)

Previously we applied textures to our world. Now we define the world, add lights, a weapon pickup and the player start point.

Continue reading

Posted in DEdit Tutorial | Tagged , , , , , , , , , , , , , , , , , , , , | 3 Comments

DEdit Tutorial – Applying Textures

DEditV1.0BETAsmallDEdit Tutorial – Applying Textures

Previously we just connected two rooms by a hallway using a cut out brush. Now we gonna apply textures to them to make em look less blank.

Continue reading

Posted in DEdit Tutorial | Tagged , , , , , , , , , , , , , , , , , , , | 3 Comments

DEdit Tutorial – Drawing Brushes (1st room)

DEditV1.0BETAsmallDEdit Tutorial – The first room (Drawing Brushes)

Previously we learned how to open a project and how to create a new world. Now we gonna build our first room by drawing each side of it by ourselves. We could draw a brush in the size of the room we want, use the hollowing function but this will result in z-fighting, which we don’t want to have. This is why I suggest to draw every side of a room by hand.

Continue reading

Posted in DEdit Tutorial | Tagged , , , , , , , , , , , , , , , , , , , | 3 Comments

DEdit Tutorial – First World Tutorial

DEditV1.0BETAsmallDEdit Tutorial – First World Tutorial

Continue reading

Posted in DEdit Tutorial, SHOGO-DEdit | Tagged , , , , , , , , , , , , , , , | 2 Comments

DEdit Basics – Keyboard Shortcuts

DEditV1.0BETAsmallDEdit Basics – Important Shortcuts

These are the most used keyboard shortcuts you will execute constantly when working with DEdit.  Continue reading

Posted in DEdit Basics | Tagged , , , , , , , , , , , , , , , , | Leave a comment

DEdit for SHOGO Mobile Armor Division

DEditV1.0BETAsmallDEdit for SHOGO Mobile Armor Division

Initially, I wrote this FAQ for myself so I could remember how to do things if I wouldn’t have used DEdit for a longer time. Then I decided to rewrite it a bit, so that me as well as others can understand it. I don’t write it for people that never ever mapped in their entire life before. But someone that used ID’s Radiant or LGS’s DromED before, might find some helpful information in here that helps them out to handle DEdit. Keep most your knowledge, but be surprised: In Monolith world, almost everything is not how you expect it to be.

Continue reading

Posted in SHOGO-DEdit | Tagged , , , , , , , , , , , , , | 5 Comments