Biohazard 3 Sourcenext Review

Biohazard 3 Sourcenext Review (Resident Evil 3 Sourcenext)

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In 2006, the japanese company Sourcenext released Resident Evil 2 & 3 (Bioahazard 2 and Biohazard 3 – Last Escape respectively) again for PC. Both Sourcenext version run natively on modern operating systems (XP, Win7, 8). Unlike the in the end of the ’90s released PC versions of both games, which are plagued with various incompatibillities. Let’s take a closer look closer look on Biohazard 3 – Last Escape.

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Downloads

This is a site-map including various downloads I have to offer. All files are hosted at mediafire.com.
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Biohazard 2 Sourcenext Review

Biohazard 2 Sourcenext Review (Resident Evil 2 Sourcenext)

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In this review I will take a closer look at Biohazard 2 (Resident Evil 2) re-released for PC by the japanese company Sourcenext in the year 2006. Unlike the original PC release in the US and Europe, Sourcenext released an optimised version that can easily be installed and played on modern operating systems (Win XP/Vista/7/8). It is the ultimate definite edition of Resident Evil 2 ever created! The only negative: It got only released in Japan! Let’s find out what it’s all about, shall we?

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Berserk Musou – Accessory & Jeweler Achievement Guide

Berserk Musou – Accessory & Jeweler Achievement Guide

In depth FAQ & lists about accessory finding, enhancing, amalgamating & achievement unlocking!

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DEdit – Installing the Shogo Tools

DEditV1.0BETAsmallDEdit – Installing the Shogo Tools

Download the ShogoTools and unzip the content into your base Shogo installation directory. If you own the Steam version you will find the installation folder under, e.g. “c:steam\steamapps\common\shogo\”.

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DEdit Tutorial – Cut Out Brushes

DEditV1.0BETAsmallDEdit Tutorial – Cut Out Brushes (Hallway)

Previously we created the second room for our first world. Now we create a hallway to connect the rooms. For that we will first cut out the entrances of the hallway by carving holes into the walls of the rooms to create a leak. Then then we close the leak by drawing floor, ceiling and walls of the hallway.

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DEdit Tutorial – Copying Brushes (2nd room)

DEditV1.0BETAsmallDEdit Tutorial – Copying Brushes (2nd room)

Previously we created the first room by drawing brushes. Now instead of drawing the floor, ceiling and walls of the second room again, we gonna organise the first room in a Node and will copy and paste it to increase our efficiency. If you want the second room to have a larger size, I suggest drawing each side of it by yourself again how we did in the previous tutorial.

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DEdit Advanced – Invisible Walls Tutorial

DEditV1.0BETAsmallDEdit Advanced – Creating Invisible Walls

In case you want to block off an area or prevent the player from getting stuck in complex geometry, you want to create an invisible wall. This section describes how I do it.

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DEdit Advanced – Fence Tutorial

DEditV1.0BETAsmallDEdit Advanced – Creating a Fence

What you need:

  • A Brush
  • Invisible Texture: TEXTURES\INVISIBLE.DTX
  • Any Fence Texture: TEXTURES\SHAPES\
  • A Door Object

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DEdit Basics – View Modes & Location Marker

DEditV1.0BETAsmallDEdit Basics – View Modes, Location Marker & Grid

The 4 windows represent the view modes. You can change the view mode of a window by right clicking in it. This is called opening the context menu. Select the desired view from the view mode sub-menu.

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