Author Archives: 3rdplayer

Biohazard 3 Sourcenext Review

In 2006, the japanese company Sourcenext released Resident Evil 2 & 3 (Bioahazard 2 and Biohazard 3 – Last Escape respectively) again for PC. Let’s take a closer look closer look on Biohazard 3 – Last Escape. Continue reading

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Downloads

This is a site-map including various downloads I have to offer. Continue reading

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Biohazard 2 Sourcenext Review

3RDplayer takes a closer look at Biohazard 2 reased only in japan by Sourcenext. It is the ultimate version of Resident Evil 2 to this day! Continue reading

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Berserk Musou – Accessory & Jeweler Achievement Guide

Accessoires in Berserk and the Band of the Hawk come in six colors from Grey, Cyan, Brown, Silver, Gold to finally Red. In this guide I will first go into detail about the basics of how to find and enhance accessoires, followed by lists of all the accessoires sorted by color and finally a quick list that only lists enhancements for your (relatively) quick achievement unlocking! Continue reading

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DEdit – Installing the Shogo Tools

Download the 7ZipFile ShogoTools and unzip the content into your base Shogo installation directory. In this example we will extract the resources from the Shogo cdrom. Now everything is setup and you can start mapping! Continue reading

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DEdit Tutorial – Cut Out Brushes

Now we create a hallway to connect the rooms. For that we will first cut out the entrances of the hallway by carving holes into the walls of the rooms to create a leak. Then then we close the leak by drawing floor, ceiling and walls of the hallway. Continue reading

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DEdit Tutorial – Copying Brushes (2nd room)

Now instead of drawing the floor, ceiling and walls of the second room again, we gonna organise the first room in a Node and will copy and paste it to increase our efficiency. Congratulations, you just created your second room! Continue reading

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DEdit Advanced – Invisible Walls Tutorial

DEdit Advanced – Creating Invisible Walls In case you want to block off an area or prevent the player from getting stuck in complex geometry, you want to create an invisible wall. This section describes how I do it.

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DEdit Advanced – Fence Tutorial

Create a new brush or apply the invisible.dtx texture to it. Apply the fence texture to the brush sides visible to the player. Set Translucent to TRUE on the brush Continue reading

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DEdit Basics – View Modes & Location Marker

The 4 windows represent the view modes. You can change the view mode of a window by right clicking in it. This is called opening the context menu. Select the desired view from the view mode sub-menu. The Location Marker (the green lines) determine where on the x/y axis of the worldgrid you are currently at. Continue reading

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