DEdit Basics – Adding Objects

DEditV1.0BETAsmallDEdit Basics – Adding Objects into the world

Objects such as pickups, models, lights etc. will be inserted using the Location Marker and the Context Menu. For this tutorial we will insert a light and a weapon pickup into a single room.

Create or open a world with a room we gonna insert the objects to. Before inserting an object you want to specify where in the world it gets created. Let’s add the light: Move the Location Marker to the center of the room on all view modes and right click in one of them to open the context menu. Click on Add Object… to open the Select Object Type list. Open BaseClass and scroll down to select Light from the list and click OK. This will add the light at the exact spot where the location marker points to.

dedidaddingobjects

Next let’s add the weapon pickup on the floor: Move the Location Marker again so that it is at least 32pixel above the ground of the room and open the Select Object Type list again. Open BaseClass, scroll down to  PickupItem/Powerup/WeaponPowerup\, select AssaultRifflePowerup and click OK. This will add the Assault Rifle as pickable weapon where the location marker points to. Congratulations, you just inserted a light and a weapon pickup for your player to enjoy.

This entry was posted in DEdit Basics and tagged , , , , , , , , , , , , , , , , , , , , , , , . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

w

Connecting to %s